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Learning experience design
Turn lessons, presentations, courses, handouts, and training materials into experiences people can explore, practice, and use.
Turn passive into participatory
Next Level Learning Design helps educators and organizations turn traditional content into engaging experiences that get people thinking, exploring, practicing, and applying.
Built for schools, universities, learning teams, education organizations, and event organizers who want learning to work better.
What I do
The format may change. The goal stays the same: give people a meaningful reason to think, participate, and use what they learn.
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Turn lessons, presentations, courses, handouts, and training materials into experiences people can explore, practice, and use.
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Interactive workshops and webinars built around practical moves people can try right away.
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Conference sessions, keynotes, panels, and workshops with useful ideas at the center.
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Branching scenarios, interactive presentations, simulations, games, and digital experiences with a reason to be interactive.
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Clear thinking for teams improving content strategy, educational resources, professional learning programs, or learner engagement.
The design test
It feels like a worthwhile problem, a smart conversation, a decision that matters, or a chance to try something before it counts.
The point is not more content.
It is a better experience with the content that matters.
About 20 years in K–12
Instructional Design
Educational Technology
Broadcast
Journalism
About James
I’m James Flaskamp, an educator and learning designer with a background that crosses classrooms, instructional coaching, educational technology, storytelling, video production, and presentation design.
That mix matters. Good learning needs sound instructional thinking, but it also needs clear communication and an experience people are willing to enter.
Work / Ideas
Case studies will unpack the starting point, the problem, the design decision, and why the result works.
A home for practical talks, demonstrations, conference resources, and interactive examples.
Useful thinking about participation, interactivity, technology, storytelling, and learning design.
Practical by design. If nobody has time to build it, use it, or maintain it, it is not a great solution.