Next Level Learning Design

Turn passive into participatory

Make learning something people do.

Next Level Learning Design helps educators and organizations turn traditional content into engaging experiences that get people thinking, exploring, practicing, and applying.

Built for schools, universities, learning teams, education organizations, and event organizers who want learning to work better.

What I do

Better learning starts with a better thing to do.

The format may change. The goal stays the same: give people a meaningful reason to think, participate, and use what they learn.

01

Learning experience design

Turn lessons, presentations, courses, handouts, and training materials into experiences people can explore, practice, and use.

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02

Professional learning

Interactive workshops and webinars built around practical moves people can try right away.

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03

Speaking

Conference sessions, keynotes, panels, and workshops with useful ideas at the center.

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04

Interactive content and experience design

Branching scenarios, interactive presentations, simulations, games, and digital experiences with a reason to be interactive.

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05

Learning design consulting

Clear thinking for teams improving content strategy, educational resources, professional learning programs, or learner engagement.

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The design test

The best learning design doesn’t feel like a course.

It feels like a worthwhile problem, a smart conversation, a decision that matters, or a chance to try something before it counts.

The point is not more content.

It is a better experience with the content that matters.

EXPERIENCE

About 20 years in K–12

M.S.

Instructional Design
Educational Technology

B.A.

Broadcast
Journalism

About James

I’ve spent my career trying to make learning better.

I’m James Flaskamp, an educator and learning designer with a background that crosses classrooms, instructional coaching, educational technology, storytelling, video production, and presentation design.

That mix matters. Good learning needs sound instructional thinking, but it also needs clear communication and an experience people are willing to enter.

More about James

Work / Ideas

The work should show its thinking.

Explore the collection
01

Projects

Case studies will unpack the starting point, the problem, the design decision, and why the result works.

Coming soon
02

Videos + sessions

A home for practical talks, demonstrations, conference resources, and interactive examples.

Coming soon
03

Ideas + resources

Useful thinking about participation, interactivity, technology, storytelling, and learning design.

Coming soon

Practical by design. If nobody has time to build it, use it, or maintain it, it is not a great solution.