Next Level Learning Design

Speaking

Let’s give them something better than another slide deck.

James delivers practical, energetic sessions designed around useful ideas attendees can take back and use. Clear thinking, good stories, active participation, and no theater of expertise.

Invite James to speak

Potential topics

Ideas built to leave the room.

Topics can be shaped to fit K–12, higher education, L&D, education organizations, or a mixed audience.

01

From Passive Content to Active Learning

Practical ways to turn information into decisions, exploration, practice, and application.

02

Designing Interactivity With Purpose

How to choose interactions that improve thinking instead of merely creating more clicks.

03

Making Learning More Engaging Without Making It More Complicated

A realistic approach for busy educators and teams with limited time.

04

Educational Technology That Actually Improves Learning

A decision framework for choosing tools based on the learning move, not the novelty.

05

Practical Learning Design for Busy Educators

Small design decisions that create better learning without requiring a complete rebuild.

06

Storytelling and Experience Design in Learning

Use story, sequence, tension, and choice to make learning clearer and more memorable.

07

AI + Learning Design

Where AI can save time, where human judgment matters, and how to protect the quality of the experience.

08

Designing Digital Experiences People Actually Want to Use

A practical look at clarity, motivation, interaction, and respectful design.

Formats

Built for the room you actually have.

Conference sessions

Focused, energetic sessions with a clear idea and practical application.

Keynotes

A strong story and useful frame designed for the full audience.

Workshops

More time to try, discuss, create, and adapt the thinking.

Webinars + panels

Clear, audience-aware virtual sessions and substantive conversations.